Keep an even pace. Don't add force, don't accelerate — just carry it forward evenly. Even if he pushes with heavy spin — if he's just carrying the ball, you can add your own spin. Let's keep pushing. Add spin. If he want to add spin, he nets it every time. he can barely carry it over. Carrying means the ball comes to your racket and you just guide it forward-downward — don't lift it up. Many amateurs don't watch the opponent's hand. He's put hidden force into it — suddenly there's heavy spin, and you're still pushing gently. Then you net. He initiates the heavy push — you're still trying to spin it back, so you make the error. Rule: he adds spin, you carry. He carries, you add spin. the ball must sit on the lower half of your racket. Why do you keep getting smashed? Because sometimes you push with the upper half or the middle. Look — I'll push one to you. Upper half — the ball pops up, easy to smash. Lower half — still a bit high, but it has spin. Much harder to attack. So whether penhold or shakehand, push with the lower half — it produces more spin. Push near the racket head — it adds even more speed and spin. Now — how to add quality to your push. Two methods. First: placement variation. Push to the forehand, then the backhand. Push to the middle, then both wide angles. It always starts with movement. Second: spin variation. In a push rally — spin, no-spin. When he pushes back against your no-spin — that's your best chance to attack. Push heavy, then loop heavy. Push no-spin, then loop-drive. See? Now you have a tactical pattern. Your push goes out — his return spin doesn't match what you expected. He gives dead spin back — your loop fails. Use spin variation to create your own attacking opportunities. Third: speed variation. You can actually short-push within a push rally. This kind of short ball is extremely awkward — it's hard to loop. It doesn't drive through — it just drops. Suddenly give a short one and he just pushes it back — now you have another chance. The short push doesn't need to bounce twice — just make it awkward. Alternate long and short — he'll be very uncomfortable. Especially after a short push — he steps in, and now I can even better attack his return. Amateurs' front-back footwork is even weaker than side-to-side. How do you short push? In a push rally, it's pure backspin — simpler than return of serve with sidespin. You just borrow power, take it early on the rise, and the ball comes up short. Take it a bit earlier — stop the stroke earlier. That's the feel. Borrow the power — bounce. Small action, contain your force. You don't need a two-bounce short push — just enough front-back variation to cause trouble. First we talked about placement. Second: spin. Third: short-long. Fourth: rhythm. So many of you rush the point. Rushing is easier to beat than taking it late. A rusher — what do they fear most? They can't handle slow balls. If they rush — you just slow it down. He pushes, you pause. He can't time it, can't generate power. That staggered rhythm drives him crazy. Look — wait, then push. He can't connect his rhythm. For the rusher — hold the ball, then push. When you add power, add it. The rhythm shift throws him off. And the late-timer? He's not afraid of your slow ball — the slower you go, the better he loops. So against a slow looper — you must speed him up. Rush the point slightly — make him late, make him rush. He can't finish his stroke. So in push rallies — you can adjust. Fast push, slow push. Rush the point, or wait. You control the tempo first, you control the game Only then can you control the opponent — instead of always being the one getting hit. Now let's talk about how to transition to attack from the push. If your strength is spin — push heavy, and loop heavy. Make the opponent's block go long. Push super heavy, serve super heavy — if you're good at spin, make everything heavy. Then when you loop, they pop it out. But if your spin isn't that good — don't force the heavy push. You push dead spin on dead spin, then get impatient and try to drive it — and net it. If your spin isn't great — look at what you want to achieve. If you want them to miss — deep-push it. If you want to loop — the ball before your attack should NOT be heavy. Give them no-spin, so the return is easy to attack. Spin must be played this way. You can't just imagine what's coming back — it doesn't work like that. The push you send and the ball that returns — they must match. You're not blindly adding spin to set up your attack. Watch the opponent. If you're the explosive type — carry one, then attack the next. If I add heavy spin before — how could I possibly loop-drive? Even pros can't loop-drive off heavy spin. So play the spin game — spin is something you play with, not something that's fixed. It's fun because it's unpredictable. Know your type. If you love spin — add spin on every ball, then loop heavy and make them miss. If you don't have that touch — carry it over before your attack. Second: placement — when to attack and when not to. When they give you heavy spin — it's hard to attack. When they give you extreme angles — also hard. If your ability isn't there yet — no problem, just push it back. Who says you must attack every ball? When you feel you're at a disadvantage — opponent deep-pushes to your middle, your ability isn't there yet — just push it back. When the feeling and position are right — then attack. Don't force it. Change your mindset. Once you're in a push rally — it's no longer a blitz. It's a war of attrition. In attrition — the more patient and reasonable player wins. Whoever lands more balls wins. Sometimes the position is wrong — don't force the loop. Use the forehand to push one back, then switch to backhand or forehand attack. The opponent changed to your forehand — he's already standing in the middle, ready to block both sides. Your forced loop — he blocks, and now you're passive. Now let's talk about why you net. First reason: you haven't timed the contact point. Let me show two that miss, then two that land. Why does the first miss but the second land so easily? Even I didn't apply much force — everyone can do this. Here's the key — on the second one, I didn't take a backswing. When I take a backswing against a heavy push — it seems like the ball just drops and I can't lift it. The push is so spinny, it doesn't travel forward. It doesn't come forward like a served ball. So you can't borrow its power. In push rallies — treat it like return of serve. Receive a fast backspin serve. If I take a big backswing — even I can't loop it. But if I borrow the power — smooth up it goes. Without the backswing — the ball comes to your hand. With the backswing — you've already lost 50% of your power. From here — 100%, you can lift it. If even I complete the full stroke — I can't loop it either. The push's characteristic: it just drops off the table. Especially with that hidden finger work — it drops even more. So listen to me: slow or fast loop, doesn't matter. You can even loop-drive. As long as you don't take a backswing. The ball drops — so from here, lift it. The push is slow — that's its trap. It baits you into taking a backswing, turning your waist. That's the trap. By the time your backswing reaches two-thirds — how are you supposed to lift it? There's no arc left. Forehand and backhand — same principle. It has nothing to do with how hard you hit. The spinnier the push, the faster it drops. The closer you stay to it, the more arc length you can give it. Otherwise — only height, no length. And that's a net.